What this is
A small diagram study inspired by golf-course shapes: fairway, target, line, obstacle, and decision. It uses the course as a way to think about visual explanation.
What it demonstrates
A good diagram gives the viewer enough structure to understand the problem without simulating every detail. Golf is useful here because the constraints are visible and the choices are sequential.
Design notes
The drawing keeps the line of play, target, and terrain simple. The goal is clarity over realism: a product-minded diagram rather than a literal course rendering.
How it connects to product work
Complex workflows often need the same treatment. Show the path, show the constraints, name the decision points, and keep enough whitespace for the user to think.
Shows the ability to borrow from outside software and turn a personal interest into useful interface reasoning.
A diagramming frame for workflows where users need to understand sequence, risk, constraints, and the best next move.
Build a small diagram component with editable labels for product flows, onboarding paths, or operational runbooks.